Archive for the ‘design’ Category

I don’t have to prove that I am creative

Thursday, July 22nd, 2010

Scott Berkun wrote a post a few weeks ago, ” Why you are not an artist”, about the differences between designers and artists. Its both on and off  point for me, but it also blows my mind a bit, because I’ve always identified as an artist, even though I design as a profession. Scott says:

“But if you work for clients/bosses in the making of things that you yourself would not consider art, or are beneath your own standard, or that you blame others you work with for ruining, you are not an Artist. You are an employee. You are being paid to give someone else authority over your creative decisions. This can involve inspiration, effort, sacrifice, passion, brilliance, and many other noble things, but it’s not the same as being an Artist.”

And he’s kind of right. I think one of the biggest challenges I have as an interaction designer is balancing the needs of the user with business goals, then coming up with a solution that stakeholders will approve, while still keeping true to design principles, aesthetics, taste, ease of use etc. And sometimes its just not possible. Scott says:

This means anyone who constantly sacrifices their own ideals, and regularly makes major compromises to satisfy the inferior opinions of ’superiors’ they do not respect, can not sincerely call their work art….”

Being a team player means compromising, it means picking your battles, it means using blue because the CEO likes blue. Thats a strike against me as an artist for sure. Scott goes on:

“…Are you proud of what your company makes? Does it go out the door with even half the soul you put into your designs? If you ship things to the world that are beneath your own bar, can you call it art in the same way you would if it met that bar?”

You know what? On that point I say yes. I am proud of what I do and happily put my name to it even if it is flawed. I do put my soul into my designs, and most of my colleagues are incredibly passionate about their work and their products. I feel bad for those folks who aren’t.

Scott and I agree on one thing:

“If you make paintings, movies, novels or similiar things, of course you’re an artist. Even if your work sucks (however we determine that), and even if you do it part time, or have never been paid a dime for your art, you still qualify.”

But it doesn’t have to be just what we traditionally think as art. I’m making stories using animation, music and storytelling. I think its art – I do it for me. That makes me an artist who works as a designer.

You re-arrange me ’till I’m sane

Friday, June 11th, 2010

Steven Pinker has an OP-Ed contribution over at the New York Times that basically refutes the common belief that modern technology is making us stupid. I’m a firm believer in technology changing how we do things, and also confess to more of an attention-span problem than I used to have, but I’m right with Steven – my computers/phone/dvr – all my devices have only helped me.

“Yes, the constant arrival of information packets can be distracting or addictive, especially to people with attention deficit disorder. But distraction is not a new phenomenon. The solution is not to bemoan technology but to develop strategies of self-control, as we do with every other temptation in life. Turn off e-mail or Twitter when you work, put away your Blackberry at dinner time, ask your spouse to call you to bed at a designated hour…

…The new media have caught on for a reason. Knowledge is increasing exponentially; human brainpower and waking hours are not. Fortunately, the Internet and information technologies are helping us manage, search and retrieve our collective intellectual output at different scales, from Twitter and previews to e-books and online encyclopedias. Far from making us stupid, these technologies are the only things that will keep us smart.”

DIY: Terrace Transformation!

Thursday, June 10th, 2010

Memorial Day weekend Todd and I turned my plain terrace into a beautiful extra room. I already had the furniture, but wanted lots of plants and decorations. Todd did what every user experience designer should do: he started with research and then moved into problem exploration. First he asked me about what I wanted; he also observed my lack of every-day care to my existing plants. He also looked at how much sun the terrace got etc, and finally he talked to me about some ideas he had to expand what I was thinking. Then we went shopping together.

Looking straight on

We ended up getting three large planters and two window boxes. I wanted a lemon tree (because I literally live on them) and we put it in the sunniest corner. We chose lots of hardy plants that might stand up to little water, as I sometimes go out of town.

Looking Left

We kept to a pink/purple/white color theme, and found some really sweet lanterns and lights. I found an old rug too, to put under my feet as I work outside. (My wifi works outside!)

Looking right

We also planted some fresh herbs: cilantro, parsley, chives & mint. All I need is a muddler and fresh mojitos are next!

Todd relaxes

Girl Happy

Thursday, June 10th, 2010

Salon has an interview today with the “The world’s best female Elvis impersonator,” Jacqueline Feilich. I had to post it, I mean she’s awesome!

“A Sydney gemologist and suburban mother turned full-time Elvis tribute artist, Feilich has been shaking up the Elvis circuit with her skin-tight pink jumpsuit and decidedly female take on the King’s music.  Feilich is one of a very few female Elvises worldwide, and perhaps the only one who takes it seriously: Her acts aren’t campy, nor do they go for a knowing, ironic vibe…”

Female Elvis impersonator

Are you an Asker or a Guesser?

Tuesday, June 8th, 2010

Just read this fascinating column (sparked by a web-post) by Oliver Burkeman of the Guardian about how cultural influences lead to misunderstandings between people.

“We are raised, the theory runs, in one of two cultures. In Ask culture, people grow up believing they can ask for anything – a favour, a pay rise– fully realising the answer may be no. In Guess culture, by contrast, you avoid “putting a request into words unless you’re pretty sure the answer will be yes…Neither’s “wrong”, but when an Asker meets a Guesser, unpleasantness results. An Asker won’t think it’s rude to request two weeks in your spare room, but a Guess culture person will hear it as presumptuous and resent the agony involved in saying no…”

Its obviously a spectrum, but this really resonates for me. Personally I have to work really hard to ask for anything, even though I know deep down that you won’t get it if you don’t ask for it. I’ve been thinking its a gender thing (as in the book, “Women Don’t Ask,”) but if you add in understanding our cultural differences I bet a lot of hurt feelings could be avoided.

New York City (at Pictory)

Monday, June 7th, 2010

I just had to post this slideshow of NYC pics. It totally made me homesick, and is made up of some really awesome shots.

Pictory, btw runs weekly photo stories. Really nice stuff.

Better User Experience with Storytelling

Friday, January 29th, 2010

I’m featured in Francisco Inchauste’s article in Smashing Magazine. Part 2 features an interview too. I blush to be in such fine company.

Using storytelling, however, we can pull these fragments together into a common thread. We can connect as real people, not just computers. In this article we’ll explore how user experience professionals and designers are using storytelling to create compelling experiences that build human connections.

Read the whole thing…

How real is too real?

Thursday, January 21st, 2010

Nice post from Ignore the Code about Realism in UI Design.

…Graphical user interfaces are typically full of symbols. Most graphical elements you see on your screen are meant to stand for ideas or concepts. The little house on your desktop isn’t a little house, it’s «home». The eye isn’t an actual eye, it means «look at the selected element»…

They also use an example from Scott McCloud – who is an inspiration to a storyteller like me.

101 things I learned in interaction design school

Friday, November 27th, 2009

Great list of “short learnings” about interaction design, although I’d say it pertains to way more than that.

Some of my favs are:

  1. Like buildings, applications break at the joins
  2. Play to your strengths and team up with complementary players
  3. In times of trouble, ask “What is the user problem that we are trying to solve?”

Shepherds of Design

Thursday, October 15th, 2009

Margret Schmidt from Tivo discusses how designers can flourish by taking responsibility for their work while understanding that they are not their designs.

Some highlights:

Designers do not “own” the design
Feedback is not personal
Share early and often
This is NOT design by committee
Build your design gut
Celebrate the design that ships